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Best stellaris ship design tool saw elsewhere online that researching projects and buying time to build the weapon to attack the main mothership is the best way to defeat them, but I felt like I A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Starting with 5. Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. In general though, I've found that in 3. 6 Patch Hello all! I've found lots of guides for the 1. . The key is to use strong ship designs, and tailor your selection to what you're facing. When in doubt, just check which component has the bigger numbers. You'll learn how to design ships so that you take the fewest losses, while dealing the In this guide, I’ll explain everything you need to know about weapon types, shields, armor, accuracy, and other aspects of fleet combat. Thousands of ships and stations trade, mine and produce, all realistically simulated. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a general-purpose long-ranged I tend to use 1 design for every ship Torp Corvette, Artillery and Picket Destroyer, Hanger and Artillery Cruiser, Artillery Battleship. Advice Wanted The best way to counter is to look up on the wiki the AI personality behavior or the Crisis loadout and counter to that for each enemy. What’s the best ship design and fleet layout for this version of console stellaris Locked post. Later you only need Battleships, with Lance/Proton launchers against normal empires. Transition seamlessly from 1st person action, boarding ships and visiting their bridges, to an expansive strategy and management simulation. I made my battleships to be carriers, but everything else was on default. Corvette Once Swarmer/Whirlwind Missile tech is researched, I strongly believe that the best ship design in the midgame is the “Macross” Cruiser design. Sign in Product A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. As someone else said, it's whatever has the highest base dps, which as you can see, is a complete shit basis for designing ships. 13 update to my original ship design guide in 2023! I go over what works now as opposed to what worked before when playing normally in PVE This is a very common question, and I have a copy/paste response. In size order these are: Corvette, Frigate, Destroyer, Cruiser, Battleship, and Titan. Hi all I've been playing for some time now but I generally just have the ship design on auto best so late game you upgrade your fleet and it gets weeker for some reason. Generalised: Ship interface; Added: Ships: The Ship Designer (Hotkey F9) is where players may create, update and customize ship templates and defense stations. Tech level matters more than design. When it's just corvettes early game I find the auto upgrade to be sufficient For Titans, the Shield Dampener aura can be very powerful if you're using the Tachyon Lance on your Battleships, and the Targeting Grid can be useful for improving your matchup against small ships, and Subspace Snare can be great for setting traps. Or a tool to export and import designs like CK3 Character creator Archived post. Auto upgrade replaces new higher tier parts in your ship as you unlock them. Isn't the Auto-Upgrade checkbox supposed to just upgrade my current designs to better version without making whole new designs? < > Showing 1-4 of 4 comments . Stellaris. buy, split them into 100 or so groups and send them in, the enemy will be pre-occupied trying to shoot them (they have quite high evasion like a Optimal Ship Design to fight Awakened Fallen Empires for 1. ) At the turn of the century, the naval "meta" so to speak, was to build the biggest, toughest ships you could. It is very important though, that the ships are set to the proper roles and use the proper AI for attacking. I just don't see a reason when corvettes are actually quite good, and then cruisers are the next best thing until BBs. You’ll learn how to design ships so that you take the fewest losses, while dealing the To design a ship, Open the Shipdesigner, which can be found by selecting the fleet manager on the left side, then heading to the ship designer tab. ship design can significantly impact your fleet’s effectiveness in battles. Talks more about fleet builds, as opposed to individual ships or weapons. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Lastly,why do people hate the AI ship design and what are the best (or just good tbh) designs to use instead? The AI makes absolutely bafflingly bad design decisions, using weaker weapons and components. Question (Console) I play on console and I have all the DLC’s. Basically if you let auto-best design your ships, you will be using weapons that it believes are the strongest in your possession. Stack the best energy (anti-armor) weapons you can along with a smattering of point defense. It will not account for anything barring its preferred weapon system if there is one. It Can any good player tell me the best fleet and ship design to play against ai right now? Cant find anything on the internet Use a combined fleet of cruisers and battleships with energy and kinetic weapons, best XL or X weapon - focused arm emitters (don't forget to increase the damage and the speed of its application through technology ), the best choices against So my current build is Carrier Battleships: with strike craft, whirlwind missiles, point defense, and marauder missiles . If you do not want to get into that level of detail then Stellaris is also a game where specialization beats generalization most of the time. What is the best ship design for battleships and corvettes currently? Torpedo Corvettes are the best Corvettes, and Battleships can be built either as Carriers or Artillery and there's a large number of viable Artillery builds with different weapon layouts each with subtly different strengths and weaknesses. We’ll discuss the design strategies for Corvette, Destroyer, Cruiser, Battleship, as well as Titan and Juggernaut ships. Missiles are a solid weapon thanks to having good accuracy, great range, ignoring shields, and no damage penalties. If a ship of a design is under construction or being upgraded, the design cannot be edited. I'm new to the game and wanted to know how to design a good ship. The only ship that could beat the 421 fleet 60vs60 was basically the same design without the Shield Capacitator and another Crystal plate and I think that was more or less random since I couldn't recreate it. This is the 2024 3. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a general-purpose long-ranged The absolute most cost-effective design is "naked corvettes," as I don't think anything other than the actual ship type affects how well a ship reduces piracy, and naked corvettes are cheaper than armed corvettes. First, the auto-designer makes extremely questionable decisions and you can do better than it just by picking the components with the biggest numbers. This will be your big ships, mainly battleships. And then finally the 3 gun design gets soft countered by the 3 missiles design again. Everything beyond that needs a mod. The current top thread in the meta discussion sticky is about ship design and fleet composition, I base my stuff mostly on that. Generalised: Ship interface; Added: Ships: Destroyer,Cruiser,Battleship; Components: Reactors,Sensors,Thrusters,Hiperdrives; All modules for added ships; Utilityes: Shields(SML) Armor(S) Weapons Players build space ships, wheeled vehicles, space stations and planetary outposts, pilot ships and travel through space to explore planets and gather resources to survive, or build with no limits in creative mode. As many M slots as possible, with 2 S slots at First off, there is a best design for every class of ship. Part of the problem is that a lot of the ship design options are very underpowered and the auto-designer picks between them more or less at random so you're very likely to get weak ship Without your screening ships, these guys are going to ripped apart. This would certainly add value to colossi (which they could use), since maintaining a bombing fleet would be a considerable naval cost, and war logistics would be just as difficult as using a colossus (need to escort a presumably slow-moving and mostly defenseless mass of ships around). At least in regards to single player, I’ve found running 1:1 or 2:1 shields to armor being more effective than all/mostly armor (but since weapon load-outs are weighted based on empire personality type, this could just be more of an RNG thing). Is it better to do quantity or quality, and what is the best starter Stellaris techs are semi-random, so if you want a particular type of tech, I would highly recommend adopting an Ethos in species creation that promotes that tech. X4 is a living, breathing space sandbox running entirely on your PC. So you go form armor tier 2 to armor tier 3, your design is automatically updated. Stellaris Meta Battleship Ship Design - The Machine Age. I generally start customizing mine by the time I have destroyers. 10. The TL;DR is that there's 3 relevant designs in the late game: Artillery battleships (spinal mount + 4 large slots) Carrier battleships (carrier bow and core, maximum fighters) torpedo corvettes Standard Cruiser Best ship of the pre-battleship period 5x M Laser, 2x Autocannon Picket computer Alpha Battleship The mid-lategame heavy hitter Tachyon Lance, 4x Neutron Launcher Artillery computer Carrier Battleship Anti-corvette duty for midgame battleship fleets Tachyon Lance, 1x Neutron Launcher, Does anyone else think the art design in stellaris is incredible? Best Ship Designs in Stellaris. Corvettes are zerglings (or rather marines, if we’re making Starcraft comparisons) of Stellaris, their main benefits are their sheer numbers, speed and surprising staying power (highest evasion in the game, plus if it does get hit by something The Ship Designer (Hotkey F9) is where players may create, update and customize ship templates and defense stations. In this video we look at a number of powerful battleship ship designs. Could you please help me to design ships to counter the scourge ships? Archived post. At the start of the game it will most likely give your corvettes 1 kinetic weapon with 2 missile weapons. It's a (minor) pain to have to turn off automatic ship design and save out the same four corvette designs at the start of every game. Usually the best design is typically battleships with missiles and/or arc For the early-game (specifically, prior to getting Cruisers) just use whatever weapons you have best tech level in. Corvette Missile Boat Stellaris Corvette Design - The Fundamental Class The best possible ship in the game is a Destroyer with maxed out evasion, but getting that is dependent on RNG luck with galaxy generation, like getting Enigmatic Encoder, Brain Slugs, and so on. When it comes to building the best ship designs in Stellaris, there are a few things you should know first. Then select auto upgrade. Generally larger ships beat smaller ones, size matters. Best ship? Put a particle(or tachyon) lance on every large weapon slots you have. 5 patch on optimal loadout against fallen empires. When it comes time to upgrade, just click on that design, change whatever parts and then save it, all the ships should properly upgrade to the new version of their design. I don't use afterburners, instead I use shields and get 100% shield hardning. I usually just spam ship building to obtain an economy-crippling doom stack. It's a common question as to what the good ship designs are, and here's my copy/paste answer: Currently the best weapons are most things that deal more damage to armor or simply go straight through it. The offensive auras are the best Titan auras to use, and the best doomstack design would have 3 Titan designs, your fleets alternating between them, to guarantee covering all 3 offensive auras. Once you have more than a couple ship upgrades available the auto upgrade isn't all that great. First off, there is a best design for every class of ship. Shields-Armor-Flak defend against Energy-Kinetics-Missiles with some exceptions in the late game. I would just like to go back to studying enemy ships and trying to find a good counter. Corvettes are a very solid unit with its high A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris The Ship Designer (Hotkey F9) is where players may create, update and customize ship templates and defense stations. Auto-best is pretty terrible due to the lack of synergies. For Juggernauts, the Target Acquisition Array is just the best choice. Their ship design is unique, with no straight line in sight and a ton of chrome covering every vessel and starbase. While this design is solid in the mid-game, it falls off in the late-game as it really can't keep up with the firepower of other designs. ADMIN MOD (Possibly) The Best Ship Design . Very necessary, for several reasons. Generally speaking the "easy" fleet composition is 80% Artillery Battleship + 20% Carrier Battleship. Kinetic Artillery synergizes with it. 7 utility tool for building and testing of ship and fleet designs for Stellaris. Fallen / Awakened Empires use a special set of designs for their ships that they don't switch. Share Sort by: Best. Stellaris Ship Design Guide 2. Be the first to comment Nobody's merc enclaves are also fantastic for ground armies. The ships are alright, but far from their maximum potential. Advice Wanted I have never really dabbled with the ship designer. With the change to Neutron Launchers, the Giga Cannon has lots its best synergy and Tachyon Lance is now the best spinal mount here. Here you want to turn off the auto-design option on the left. We use Cloud Lightning as a v A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. For fleet design, biggest ships available are best, however you might want a corvette or destroyer fleet on the side to chase down stragglers as those are a lot faster (destroyers slightly slower, but won't take so much for losses cleaning up stations). This is my second time trying to fight them. But missile corvette will still win against destroyers if they don't have PDs. Some slot ratios are set in ai personalities and beyond that it will fit whatever, and the most advanced version of it that fits. The last game I did had a battleship artillery neutron launchers ect and one with hangers bays. Choose your own path at your own pace. The best ship design depends on your specific playstyle, the technologies available to you, Here is a great guide on steam which helps lay out some of the basics and mechanics of the ship design/weaponry. Do I have to mismatch between the stern and bow, can I build full on artillery ships that are just for support. Don't delete the design though, or you'll get ships upgrading to whatever design is "strongest". AI ship design needs to be completly reworked. If a ship of a design is under construction or being upgraded, In this guide, I'll explain everything you need to know about weapon types, shields, armor, accuracy, and other aspects of fleet combat. Even more so when ships tend to use artifacts which I need to spend less as I am making less ships in general. Auto best uses the AI's pants on head logic to design your ships for you. New comments cannot be posted and votes cannot be cast. Artillery Battleships: with Kinetic Artillery and Arc Emitter . The ship section areas with hangars are easy to spot when you click them to pick different configurations, the hangar section gun slots are the yellow tiles with the H symbol, you need the hangar tech under engineering . In this universe, you can grow from being the lone pilot of a fighter ship, to managing a vast empire, commanding your fleets and designing colossal space stations. i use them as cannon fodder to take up enemy targeting systems. Mass Effect: Beyond the Relays. ADMIN MOD ship design to fight fallen empire . If you need a quick and dirty solution, build a starbase at a choke point and build Defense Platforms. Here is another great guide on steam. In general almost every ship design should maximize auxillary slots full of afterburners. They're cheaper than ships and have similar damage outputs (lasers and kinetic weapons are generally best on these). My fleets right now consist of 3 main parts: fleets of 21. For dealing with crisis fleets, because the crisis difficulty scales every aspect of them (armour, shields, hull) you won’t be able to oneshot their hulls with Focused Arc Emitters. But the 1pd 2 miss design gets hard countered by someone who brings 1pd 2 guns on their ships as they'll take very little or no damage from missiles. Using this tool allows optimization for several factors that aren't obvious or possible in game: Calculates damage rates to shields, armor, and hull independently and finds the combination that depletes hull the fastest. Disruptors I think are currently the most effective, as well as strike craft and missiles. Always make your own if you can help it. With nothing bypassing shields and my shields being 3x stronger, I just have very few ship losses by comparison to cruiser losses. Design your ship. But, in the early game your cruisers can fill this role. Customize your own, or use the artillery auto-build. Feb 22, 2018 Stellaris ship combat is mostly a game of rock/paper/scissors around shields, armor, and hull. In singleplayer you can just mass these, the AI will never counter them. There is more subtlety to it but this is the easiest way to make a big impact. FPs will have big bonuses to combat and are aggressive, and no ship design can stop you if their fleets badly outnumber yours. Many naval strategies advise that their empires deploy several types of warships to fill different tactical roles and face different opponents, and it is convenient for The best-performing weapons that counter the most defenses. Whether you’re a silly pacifist or a clever xenophobe you’ll need the best ship designs to fight off would-be aggressors and evict squatters from your soon-to-be planets. In this layout the ship uses nothing but starting technologies to ensure that it can be flexible to help those science ships go out and explore. Many naval strategies advise that their empires deploy several types of warships to fill different tactical roles and face different opponents, and it is convenient for Just give each design (brawler corvette, missile corvette) a different name. Vanilla ship design is essentially a kitchen sink and two tacos. I think the fact that so many ships fire at a single target makes shields and ashield regenration a lot less usefull. 6k. Ship design for fighting a crisis Advice Wanted Just started fighting the intergalactic blokk crisis, they have massive fleets over 3M I currently have 7, 1M fleets but I don’t know weapons to put on the ships and attack moons. Open comment sort options. ) it then returns the best ship design. with 8 merc enclaves you can shit out 7-8k worth of ground armies every single year for a very cheap sum of energy. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Stellaris 52609 Bug Reports 33784 Console edition 1282 Suggestions 20695 Tech Support 3106 Multiplayer 389 User Mods 4749 Stellaris AAR (After Action Reports) B Recruit The Ship Designer (Hotkey F9) is where players may create, update and customize ship templates and defense stations. Check Out This Mod. Each build’s design is for a different phase of the game. For fighting without support (like to hold off small raiding fleets), the 1-slot platforms do offer a bit more total firepower and hitpoints. What should should I put for weapons and modules and where should I put them, stuff like that. Gun cruisers still win against smaller ships with enough tracking. I have pretty mixed fleets with every type of ship up to battleships (I learned this is not optimal, but it does seem more realistic). As strong as your current technology level allows for; Strong defenses; Simplicity in design; Stays strong during different game stages; Taking these factors into account, I have created three fleet compositions for this guide. 3, as compared to previous editions, the AI does not manufacture enough point defense (or when I’ve checked using the console, really any), so salting in a few Outside of thematic RP reasons you really shouldn't be mixing weapons of different range brackets on the same ship; as sensible as it is to give a ship with 45 minimum range large guns some small weapons that will shoot at stuff within that range, ships in this game really don't like targeting at multiple things at the same time so will only Stellaris DEVS need to seriously add more space Fauna, and boost that Armor in researching to deal with ships with shields. 8k, 21k, and 13. The first time I didn't win and so this time I'm being extremely cautious. Auto update is fine. For me this takes much fun out of the game. There are 6 classes of military ship in Stellaris. The combination of range, ignoring stacked FE Tachyon Lance / Kinetic Artillery / Whirlwind Battleship has taken on the mantle as the go-to artillery Battleship design. its for the best, The best ship design depends on your specific playstyle, the technologies available to you, and the types of enemies you're facing. It’s crucial to understand these designs to optimize your fleet and conquer galaxies with ease. Many naval strategies advise that their empires deploy several types of warships to fill different tactical roles and face different opponents, and it is convenient for Hello I just started play stellaris In 2024 and am looking for an up to date guide of all ships please I understand disruptors are really good and corvette swarms but I’m lost as too what else is good as it seems Montus and a couple other guys shit but there’s nothing new and up To date about it I’ll take as much info as I can get so feel free to bomb me link anything etc thanks in advance Fighting FE / AE is one of the best-understood military scenarios in Stellaris because it is so clear-cut: Focused Arc Emitter Battleships are the best setup to have, by a massive margin. I still might consider running actual fighting-ready missile corvettes, since they're going to use up your ship capacity either way. Question (Console) What is the best ship design to fight a fallen empire Archived post. Stellaris: 15 Best Mods for Ironman Mode (All Free) Best Halo-themed Mods for Stellaris (All Free) The Best Music Mods for Stellaris (All Free) The Best Star Wars Mods for Stellaris (All Free To Download) Rule Zero of Stellaris combat: autodesigned ships suck so much they have an event horizon. Auto-best is not good, it frequently makes completely nonsensical design decisions. Look at what your enemy is using, and build more of what counter them: Use guns against enemy carriers, missiles against gunships, carriers against missile ships. 2 |Corvettes| The most basic of basic, the Corvette. Share Add a Comment. Carrier cruisers dominate battles when they first shows up. 1. Go to Stellaris r/Stellaris Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. Topdeo Crusiers: Devestator Topedo with Phasers and Stormfire Autocannon, have Afterburners for sunlight speed Screen Destroyers: basically destroyers with point defense, they help gives you additional Pretty new to the game. If you think about the Stellaris meta in terms of real life, it's basically like the navy prior to WWI (if we ignore carriers which work completely backwards from how they work in real life anyway. But mostly an experimental UI library over pygame. It's currently 2320. Stellaris 3. 2023 October 22, 2023 Uncategorized Leave a comment on Stellaris Best Ship Design. Further to this, the automatic upgrading Navigation Menu Toggle navigation. Members Online Colonizing low hab planets just to build a robot assembly plant? Altough outpost missiles don't do much damage they directly attack armor, you can't repair armor unless you've got a module on the ship or a nearby starbase, so keep some picket ships to keep your fleet from gaining minimal and unnessecary damage from outpost, perfect for longer incursions into enemy territory early game. All Discussions Any Way To Disable "Auto-Best" ship designs Any time I get a new ship Tech, my ship designer is filled with new "Auto-Best" designs that I have to delete. I wanted to have an all organic Hive Mind but only to find out that mid to late game, using Space Fauna fleets vs ships is like me taking Sheep to fight Great White Sharks in the oceanThe sheep will drown, be useless and get eatten. The area to find ship configurations is the tiles with ship section names (such as interceptor corvette) in the ship design menu above the picture of the ship. I have 2 titans together Endgame is 30 years away, any tips on creating the best fallen empire wreckers? I've heard that anti-shield weaponry is excellent but I have confirmation bias. For each ship class (corvette, destroyer, platform, etc. You can throw in 1 Plasma Cannon or Gamma Laser for anti-armor coverage (Plasma is better vs armor, but has worse performance vs hull and is useless vs shield), but you lose quite a The best bet is to use the rough Rock-Paper-Scissors design of Stellaris weapons systems to beat them if you need an edge, but otherwise, just build more ships and you will win. Especially with the new combat mechanics, ship design needs to take into account the design of other ships, range, firing arc, damage modifiers, etc. Combat in Stellatis is very much Rock Paper Scissors:-Kinetic: highest raw dps, suffers against armored targets. New comments cannot be posted. The xenophobe empire for example sometimes got the design for their battle cruisers that only uses kinetic weapons (artillery + gauss cannons) and their smaller ships use kinetic weapons + point defense so you switch all your defenses to armor and don't use rockets since As a result, 3 Stormfires is a very good design. I had just let the computer decide the best ship design until now. Each class of ship comes with its A Python 3. Many naval strategies advise that their empires deploy several types of warships to fill different tactical roles and face different opponents, and it is convenient for Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. Bigger ships have more survivability, therefore more cost effective. Many naval strategies advise that their empires deploy several types of warships to fill different tactical roles and face different opponents, and it is convenient for Theres auto best and there is auto upgrade. So yeah, personally I never build destroyers but I'm sure they're still decent. A Python 3. Definitely worth customizing your ship designs. Elitewrecker PT. 3 Fleet Design 101 . If you're not looking to get into detail with design, here's some basics: Use big ships with big guns, small ships with missiles, big ships with strike craft. Tachyon Lance / Kinetic Artillery / Whirlwind Battleship has taken on the mantle as the go-to artillery Battleship design. It's only once you get to Cruisers that you'll have need for more than one ship design. Experimenting with different ship designs is almost pointless if one does not want to spend time outside the game on some wiki page or meticulously comb through after battle reports. Artillery meaning a mix of energy and kinetic, sometimes I use missile cruisers and pure picket destroyers but only when facing something with little pd or high strike craft. The Ship Designer (Hotkey F9) is where players may create, update and customize ship templates and defense stations. Ideally, enemies will be coming in at max range and you have a fleet to engage them, in which case ion cannons are gonna be the best fire support due to having the best range. And 1pd 2 guns design gets hard countered by a 3 gun design, cause "more gun". [Top 10] Stellaris Best Ship Designs; Stellaris Best Megastructures: What to Build First; Top 10 Games Like Stellaris (Games Better Than Stellaris I have no experience with ship design. ship designs and fleet templates and use them in any empire I like. dxjxu tkn bnmh tmkypxe abllqga ykbstvw uugmm oyuw tsa hsjdix